This book is so smart. There are so many intelligent references woven in- historical, literary, social commentary, and gaming, probably more. I loved learning how games were made in the 90s. It reminded me a bit of Ready Player One but from the design side. I loved the different types of friendship and love that was explored, and the emphasis placed on playing. I enjoyed the way passage of time was handled and the arc of the characters. The structure was unique and mostly worked. The one thing I couldn’t put my finger on was plot and stakes. Both were mellow, but somehow it worked, I kept reading because I was engaged with the characters. I wanted a tiny bit more from them. The 75% mark shocked me and I’m still not sure in a good way. But overall, this review won’t do the book justice because it’s unique, and should be read and considered in its own right. Queer rep: lots of sexual fluidity.
Short summary: Sam and Sadie are fast friends from a young age when they bond over games. But, as becomes a theme in their friendship, they suffer a break for a time before they reunite in college and Sam proposes designing something together. They are a brilliant success to the outside world but it takes a toll on their friendship. This a story about love, friendship, success, failure, and the game of it all.
⭐ ⭐ ⭐ ⭐